Hi, I am creating virtual stores for a client, example of prototype https://www.youtube.com/watch?v=Yg6iYfUEYyQ&t=4s
The client wants wants to stream these ue5 levels from his website. He has potentially thousands of users who would want to explore these Ue5 levels. Is Pixel Streaming the only solution for this, but the costs are going to be extremely high. Please correct me if I’m wrong cause I’m totally new to this, but Pixel Streaming is not designed for large scale, public facing solutions where potentially thousands of users may want to interact simultaneously over a long period of time? It’s ideal for small scale, short term applications. One of the challenges with with Pixel Streaming when streaming to hundreds or thousands of users is the cost. Anybody know any solutions for this for keeping costs down?
Hi there!
When it comes to Pixel Streaming at scale, you are right in that in can get expensive quickly, especially if your available instances are always running.
The best option if you’re looking to incorporate Pixel Streaming at scale is to look into third party options. There are a number of teams who have made scalable Pixel Streaming platforms that streamline the process.
I can’t actively recommend any specific option, but I do recommend having a look into what’s available!
Great, thanks for the feedback, much appreciated.