Pixel Streaming Right Black Eye

Hello

I’m encountering an issue with pixel streaming in a VR environment. When testing the standalone game, only the left eye’s view is displayed, while the right eye remains black.

I followed the steps outlined in the Experimental Pixel Streaming Features guide (Experimental Pixel Streaming Features | Unreal Engine 5.5 Documentation | Epic Developer Community).

The pixel streaming works correctly on a fresh project, but when implementing it in our existing project, the problem persists.

Hi there!

Could I please get confirmation on which version of UE you’re using?

We did encounter some right eye rendering bugs in both the UE side and the Pixel Streaming Infrastructure end as well.
I see you’ve linked the 5.5 documentation, if you are using 5.5 the issue should definitely not persist.