I have recently given a task to create a pixel streaming setup. I followed the current guidelines given by UE documentation. But what I failed to do so is copy something from client machine and paste it on to the stream. lets say its an input box in the UE application that I’m streaming. Is it possible to achieve this ?
@Zeblote thank you for the quick response. Could you bit elaborate on that? For me to like get a basic idea on how to approach this. I’m new to all this webRTC technology.