Pixel Streaming Instances

Hello, I’m using pixel streaming in an arcvhiz project where I’m working on 5 to 20 instances, but even using a few, we feel a lot of input lag. Does anyone know of a way to optimize pixel streaming, or a configuration that could help?

Note: We have 1GB of internet, with 500MB upload speed, and an i9 14700k computer, 64GB of DDR5 RAM, and a 4070 12GB.

Hi, in this case I think its better that you use a pixel streaming service. You can try streampixel.io . This service is much affordable than what you will be paying to cloud providers. It costs just €99/month for unlimited hours of streaming.

Also we have prepared a guide on improving pixel streaming performance: Improve Pixel Streaming Performance | Unreal Engine 5 | Best Practises | by Infinity Void | Jul, 2024 | Medium

Hello @luhhiiz,

It seems that there is another thread for the same subject. But, let me give another tip regarding the streaming side.

In addition to the suggestions I’ve shared in that thread, maybe you can try reducing the maximum bitrate for your Streams. You can check the pixel streaming guide for further details.

Especially, if you are connecting to the same experience from the same network, it can cause bandwidth bottleneck if you allow pixel streaming to increase the bitrate as much as it can.

Of course, if you don’t want to deal with this, we will be happy to help. :slight_smile:

Thanks,
Serdar
Vagon Streams