Pixel Streaming and Amazon GameLift

(Totally noob here about networking and Cloud server.)

Is it possible to have Pixel Streaming where game is running on GameLift server and a separate instance is created for each user connected. If it is possible can you provide a little guidance.
I was able to setup pixel streaming on Azure using a tutorial, however in case of multi user all of the connected user are streaming the same instance, which I don’t want.