Pixel Era – Max-Efficiency texture Sampling + Mini-map Logic with Zero Overlaps or Traces (new paradigm for world based interaction)

Unreal Engine makes reading GPU data painful, and overlap events are a bloated mess for large worlds.

Pixel Era was built to end that.

Preview

No more “Extremely Slow & Inefficient” read nodes.

Pixel Era uses micro-scale 1x1 GPU reads to drive world logic without stall, without traces, without overlap actors.

You paint world data in Photoshop. Pixel Era samples that data with precision — and triggers logic in both XY and XZ world orientations.
This replaces all overlap events in open world survival systems, stealth zones, heal zones, hazard fields, enemy territories — up to 3 logic zones per texture.

Using a minimap already?
Good. Pixel Era reads that map and turns it into world interaction.

:wrench: Core Advantages:

  • No Overlap Volumes – Replace thousands of overlapping triggers with a single GPU-based world map.
  • No Line Traces – Skip expensive runtime queries. Events are driven by world position against a texture.
  • No GPU Stall – Efficient 1x1 render target sampling with zero pipeline hangups.
  • No Guesswork – Forget scaling and resizing capsules. Just paint your logic areas directly in Photoshop.
  • Supports XY and XZ Worlds – Works on terrain, cliffs, vertical buildings, stairs — with one system.
  • Auto-Camera Alignment – Includes exact PlayArea actor that positions and orients the render capture camera for 100% fidelity reads. No guesswork. No noise.

Great Plugin if it really is fast.

Just adding one more usage for it:
1:1 texture (or material) for touch interface. Default touch interface in unreal has trouble when you
slide touch point outside widget, it keeps testing as widget is touched.

With this just paint what is where in texture (can use render to texture, to paint it at begin play depending on resolution and device/layout), then use this plugin to detect if user is actually touching widgets.

Well replace whole messy widget touch stuff with simple code that detects what was touched (using this plugin), then fire events.

that would take some custom logic to implement this for UI to create and bake a texture in load time.
there could def be another solution to this problem that doesnt’t involve my plugin.

yes it is the fastest it can be here is a demonstration Kismet Vs PixelEra vs PixelEra Render Thread on a 4k texture https://www.youtube.com/watch?v=B2LG6V4E0d8

There is render to texture plugin in unreal. So not much logic with creating layouts as textures.
Can be done in glueprints (in editor tool), then used at runtime to find out zone of touch.

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I will keep this in my notes, im currently upgrading this to 2.0
(hundreds of actors texture sampling on 0.0 tick barely scratching 2.0ms)