I’m trying to setup the parallax occlusion material with Pixel Depth Offset, it works fine with Perspective camera, it makes fine shadows and intersection, but it does’t work with ortographic camera, the object with this material simply dissapears. I there a way to avoid this limitation
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Sounds very strange? Do you simply change it from perspective to orthographic and the issue appears?
I recorded a video demonstrating the problem. The video shows a plane with a parallax shader of house, no 3D geometry, just illusion https://www.youtube.com/watch?v=9bkSRVqIxBU