Pixel Art Texture Is Blurry Regardless Of Distance

Hi, I am experimenting with a pixel art texture that is 256x256 and it looks good within photoshop but when I bring it into UE4 it looks blurred and distorted even when close up. I’ve tried messing around with turning off mipmaps and texture streaming but I can’t find a solution. I would love some help with what I am doing wrong here?

Set the texture group setting to 2D pixels (unfiltered)