I’m brand new to Unreal and I’m trying to get a basic project to work with PIX for Windows so I can do CPU and GPU profiling and debugging. I can get my game to run in dx12, and I can get PIX to attach to the running process, but I can’t take GPU captures (it says “Target process was not launched for GPU Capture”). Also the Timing Capture only shows GPU pass times, no CPU pass times. When I try to launch the executable directly from PIX with arguments -d3d12 and -game, the Unreal loading dialog pops up but quickly disappears and the game never loads.
Any help would be appreciated.