Hi there!
I’m trying to create a sitting character that is animated. So I have my mesh and my camera on top of the mesh in a player blueprint. Walking is disabled, I just want to be able to look around. Now to do so, I have enabled “Use pawn control rotation” on the camera inside the blueprint. If I have that unchecked, I cannot pitch, see here.
The problem with activating “Use pawn control rotation”: My whole skeletal mesh moves with the camera. So instead sitting on the chair, it is slides on the chair like the rotation of my camera.
So is there a way to disable camera rotation on other meshes in the blueprint? Or to use camera pitch without activating “Use pawn control rotation”?
Thanks!