Pitch camera without "Use pawn control rotation"

Hi there!

I’m trying to create a sitting character that is animated. So I have my mesh and my camera on top of the mesh in a player blueprint. Walking is disabled, I just want to be able to look around. Now to do so, I have enabled “Use pawn control rotation” on the camera inside the blueprint. If I have that unchecked, I cannot pitch, see here.

The problem with activating “Use pawn control rotation”: My whole skeletal mesh moves with the camera. So instead sitting on the chair, it is slides on the chair like the rotation of my camera.

So is there a way to disable camera rotation on other meshes in the blueprint? Or to use camera pitch without activating “Use pawn control rotation”?

Thanks!

I know this is an old post, but since it has no answer, I figured I’d add something in case someone finds this later looking for answers like I did.

You can rotate the camera (or sprint arm if you’re using that) directly by using the AddLocalRotation blueprint node.

Attached is a screenshot showing the setup.

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OH MY GODDD THANK YOU SO MUCH!!!

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your the goat bro