Hi guys, I launched my game created with blueprints on Steam 10 days ago, but the launch wasn’t successful due to negative reviews.
A lot of people really liked the story and graphics but everyone had the same conclusion, that the game was a technical failure in terms of gameplay. It was a bit disheartening at first as the sales came down to a near zero per day having barely got past $2000, but I decided to view it as a stepping stone for better projects in the future, one of the main reasons I especially want to try and concentrate more on my favourite side of game development, the art side. I’ve never been much of a technical person. But its encouraging to see how some steam users have clocked many hours of play even though main game itself is just over 2.5hrs some players have over 30hrs on record.
The thing that really bothers me is piracy, my youtube channel exploded with around 80,000 views the past 5 days, I initially thought that this was because of the steam launch and that people were curious to know more about the game but after checking my analytics data, it turns out almost all the traffic sources were from piracy websites that were hosting free cracked downloads of the game, these websites were also filled with reviews, conversations and ratings of the game. Normally so much attention and youtube traffic would have made me happy but I feel that I’m just losing out a lot and not gaining anything at all because this, not to say that my game would sell any better if there was no pirated versions online but I feel that hard work is going to waste.
If you have any thoughts concerning what I’ve talked about I’d like to hear them, I believe the there’s lots I can learn from fellow UE developers.