pipe construction with spline : wrong shape displayed when camera is faraway

Since i used UE 5.4 i have a problem of shape with pipe. In 4.27 i do not have the problem.
I build a spline in an actor and in the construction script i generate the pipe.

The problem is relative to the camera distance from the pipe : wrong surface appear . How to solve it ?

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I think it may be the LODs of the pipe mesh?

Try disabling nanite if it is enabled.

Small tip, you can uncheck update mesh until the last node in a loop and get better interactivity performance.

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