I’ve been testing networking in PIE and have network simulation enabled with the worst settings.
I play with 3 players and listen server mode, so 2 other windows open for clients and the PIE window is the server.
The clients see each other move, animate, and perform actions smoothly.
The main window which is the server shows those clients as jittering. I see their movement jitter, some other animations jitter. It’s really surprising because I’d expect the opposite where clients see each other jitter while server is buttery smooth. Is this some kind of PIE issue with network simulation?
I haven’t had a chance to test on a real multiplayer setup where I have 3 computers set up separately, and have just been relying on network simulation so far to test multiplayer.