Picture Transparency Issue


i have made a picture and want to draw it in UE4. Everthing is fine except that the frames in the picture are not displayed.

The special thing about the frames are that every pixel has another transparency value. The transparency is changing gradiently.

I have tried .png and .tga but the problem still exists.

Anyone here who is good in image formats? Which format shall i use?

Thanks in advance.

I use PNG’s - they seem to work well. I set the Material Blend mode to Translucent and drag the Alpha pin from the texture to the Opacity input pin…

Yes that works well. But unfortunately not with just billboards. But your solution is useable :smiley: