Picture-in-Picture like in Unreal Engine 2

I wonder what’s the best approach for creating picture-in-picture views, e.g. like the one in Hitman: Blood Money: Imgur: The magic of the Internet

The first thing I can think of:
Use Scene Capture Component 2D with a Render Target as a camera for the second picture. Then display the Render Target inside UMG widget.

… How would you approach this? Is the Scene Capture Component 2D + RT the best solution?

Update:
I’ve found another great example - XIII, a game made in Unreal Engine 2. Probably one of the most memorable picture-in-picture mechanics:

Example timestamps: 1:11, 2:52, etc…

That’s very interesting, since it’s UE2 - I don’t know if scene capture / render targets were available back then, or maybe they used a different technique…?

SceneCapture2D Is at least a solution which would work, if its the best I cannot tell since i haven’t tried others.

Thanks for the input!
Interesting, I’ve just read about the built in split screen feature and was considering it, but losing bloom and the other things sounds bad. And I’m limited to the stock binary UE for now.

Well, I’ll probably try the scene capture + RT solution soon and see how it works. UMG should provide an easy way to manipulate the picture, so it can be dynamically resized, moved, etc.

That was the original plan, until this stopped me, heh : :slight_smile:

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I’ve found another great example - XIII, a game made in Unreal Engine 2. Probably one of the most memorable picture-in-picture mechanics:

Example timestamps: 1:11, 2:52, etc…

That’s very interesting, since it’s UE2 - I don’t know if scene capture / render targets were available back then, or maybe they used a different technique…?