Looking for some ideas on how to make a “Pickup” system. At the moment I have a seeded random variable to spawn pickup crates near to the player character, however not sure how as time goes on to make things different. I can of course increase or decrease a timer based on a point/level count but want to add more items as it increases.
It might be me, but I do not understand what you’re asking about. Here’s what I got:
in lvl 1 pickups spawn close to the player at certain intervals
in lvl 10 pickups spawn how?
Or is this what you’re actually asking about - pure ideas. Perhaps you could explain briefly what the setting is. Otherwise you may end up with some questionable, esoteric, borderline useful ones…
Give us something to work with. What’s the game loop / gameplay like? Is it about item variety?
top down shooter and we need to replenish health / ammo?
we’re a SuperHedgehog and pick up rings of gold?
we’re in a Mario vs Luigi spinoff and ram our head into a cinder block?
Yes at different Levels there would be either different items to pick up or other events would happen also quicker.
I have different levels which are progressive, so this would mean items to pick up along the way and trigger events to happen which can mostly be placed at different points manually beforehand via the Level Editor. However, I’m looking for how to (as such) plan the journey and anything that might not be placed manually.