I am trying to achieve a game mechanic where you can pick up a seashell like object and then listen to the noise it makes when you place it next to your ear. I can achieve this other than the fact that i hear the sound in both ears when I place it next to one ear. The 3D sound works and I can track the movement of the sound in 3D space - there just isn’t any sound occlusion for the head or differentiation of volume for the proximity of each ear to the sound…
Any thoughts much appreciated…