I’ve started with BP_PickupCube from the VR template, then I copy it over to a procedural mesh as presented in the Unreal Live training tutorial on procedural mesh slicing.
I can pick up the cube before slicing, I can pick up the original half after slicing, but when I try to pick up the new half, it doesn’t get picked up but instead the original half picks up though not in my hand but where ever it is. So if the 2 halves were 10 meters apart, if I pick up the new half, I see the original half 10 meters away rising up as if I picked it up while the new half does nothing but lay there.
Interesting, I can manipulate the pieces individually hitting them with other objects, for instance I can knock each piece around with the same knife that I cut them. I can also further slice either piece into smaller pieces.
Any help would be appreciated.