i tried many things, like teleports, sweeps and i couldn’t move it until i realized i didn’t have a collider capsule as root, then i started to work basic things like sweep, but to make the physics work i had to bring and enable physics to the capsule and so when i picked up the object from the ground and then threw the object i had physics and i could move the object with SetActorLocation or SetWorldLocation correctly
i am making an invention system using c++ (first time using c++ )