Pick up Procedural Chopped mesh

Hi All !

So I’m trying to create some wood logs that can be picked up and chopped with an axe.

The axe is ok, the choppable wood log is working, but when I try to add a pick up event to the log it doesn’t work, it just can’t be grabbed, and when I try to drag the BP in the world it just goes to 0,0,0 and can’t be moved rotated even in the editor…

Blueprints attached.

Help would be greatly appreciated !

No error or warnings as far as I can see… I tried to modify the event graph by adding the procedural mesh to set simulate pyshics OFF and ON on pickup and drop but didn’t change anything.
The procedural mesh gets the mobility from the static mesh I think, and this one is set to movable.
I basically copied the BP from the blue cube in the demo VR map, and then added the choppable functionnality on it.

Ok I think I get what you mean, but can’t seem to manage to get it done lol.
I’ve tried the BP update below.
And I copied the resulting errors :


Blueprint Runtime Error: Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue from function: 'ReleaseActor' from node: Branch in graph: ReleaseActor in object: BP_MotionController with description: Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue
Blueprint Runtime Error: Accessed None trying to read property LogMesh from function: 'ExecuteUbergraph_BP_Log' from node: Set Simulate Physics in graph: EventGraph in object: BP_Log with description: Accessed None trying to read property LogMesh
Blueprint Runtime Error: Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue from function: 'ExecuteUbergraph_BP_Log' from node: AttachToComponent in graph: EventGraph in object: BP_Log with description: Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue