Hi folks,
Question:
I’m wondering if there is some not-so-obvious way to set/access the native Dominance attributes of a BodyInstance or PrimitiveComponent, as in the PhysX Spec: Rigid Body Dynamics — NVIDIA PhysX SDK 3.4.0 Documentation
Alternative:
If not, please advise with relevant files in the engine source so that I may add this feature to BodyInstance; I’ll even submit a pull request when it works right.
Rationale:
It would be an excellent tool to be able to define at least one dominance group that is dominated by all other physics objects by default, so that I may allow proper simulated interactions in my 100% physics-based VR title.