Physics VR Help

Hey Unreal Team can you point me in the right direction. I’m trying to figure out how to grab character meshes like in the games blade and sorcery, bone works and RoboRecall. Thank you keep up the good work!

Im not exactly sure because im also having a hard time making physics based VR more specifically a physics based IK system with constraints but you might be able to do what you want by adding physical animations to the characters (Lets Create Physical Animations - Blueprints #15 [Unreal Engine 4 Tutorial] - YouTube) and then putting an invisible sphere that can move the body part you want to interact with and adding a grabbing system to it.