[Physics][SkeletonMesh] Is it possible to set different collision profile on different bones?

Hi everyone,

The question is in the title, I’m looking if it’s possible to set different collision profile on different bones with the physics asset editor for a skeleton mesh.
For context, on a race game, I have wall actors and vehicules with two bones.
I would like to have one bone to collide with the other vehicules and walls and the second bone to collide only with walls.
Can I achieve that with BP or C++?

Thank you!

Yes, to do this, you can use the Physics Asset Editor in Unreal Engine to create a physics asset for your skeleton mesh, and then specify different collision profiles for different bones in the physics asset.

Thank you for your reply.

I do have a physic asset with the bodies created but I don’t see the option to setup a collision profile.