The question is in the title, I’m looking if it’s possible to set different collision profile on different bones with the physics asset editor for a skeleton mesh.
For context, on a race game, I have wall actors and vehicules with two bones.
I would like to have one bone to collide with the other vehicules and walls and the second bone to collide only with walls.
Can I achieve that with BP or C++?
Yes, to do this, you can use the Physics Asset Editor in Unreal Engine to create a physics asset for your skeleton mesh, and then specify different collision profiles for different bones in the physics asset.