Hi. I need to decide what kind of movement I am going to use for projectiles in my project. Since it’s gonna be a kind of medieval setting, projectiles are generally rather slow (arrows, javelins, rocks…), which is why I would prefer using “full” physics simulation on them with hit-events for dealing with the effects (of being hit…). Alternatives would be overlap events or “manual” sweeps, the way I see it.
There are some problems I am experiencing with hit-events and I don’t know if they can be solved. Would be nice to get some help with this:
- I need the bone-names for hit events of a projectile with a character. It looks like that info simply isn’t given, even though the variable is part of the hit-structure. Maybe there is some global setting or something to enable bone-names in hit-events??
- Sometimes hit-events just don’t fire at all, even though there was a collision. This is kind of game-breaking. I can’t have an arrow bounce off someone’s skin every now and then. I think this could be related to enabling CCD, but if I don’t, then projectiles will just fly through their targets, so what choice do I have? Can I fix this somehow?