So basically, I have started encountering something I assume is a performance saving feature in UE5. If I have any skeletal mesh with a phat applied, but leave it still for only a short moment, it will stop using physics and stay in place until I disturb it very strongly with something like a character’s animations.
I haven’t found any way to force it off on a specifc objects. I understand you may want debree and various things that only move occationally to not continously calculate physics, but I have some assets I need to continously look for movement.