When I attach 2 cubes together with movement and components replicated, set them to simulate physics, and push them around the child object jitters a lot, especially when the parent rotates. I’m seeing this in 4.26 and 5.
Here’s a demo, but it can be seen when you do this in a fresh third person template too: Physics Networking Issue - YouTube
In the video I’m a client and pushing the parent block, you see the child block rotate and jitter.
Is there a fix for this?