So, I have a bunch of weapons and items, that all are Skeletal Meshes and have physics assets. The problem is that when I put an object on the stage, it sometimes drops through the ground. I can sometimes click the play button, and it will just fall through. I really do not know what is wrong, I set the collision, for both the floor and the item to Block All, and generate overlap/generate hit events. It does not fall every time, but sometimes…
Yes, but obviously I want them to be affected by gravity, but does using gravity allow it to fall through the ground? It would be quite inconvenient to have to create a new gravity system…
Hi man , Check if the collision are setted as simple or complex,
because if i remember right : the complex collision per poly just fall trough the ground using physics…
If anyone is using Physics Assets for collision rather than Box, Capsule, Sphere, etc. Collision components then make sure to turn on Continuous Collision Detection (CCD) in the Physics Asset too, otherwise it won’t work.
I had a similar problem and I found out that an imported fbx model caused my game to have many problems with physics. After deleting it everything worked just fine