Hello!
I’ve been trying to use the Physics Control Component using the RWBC node on our project and am running into lots of issues, even while using a default Mannequin.
Our project is using Havok for its Physics Engine and I wanted to verify if PCC was considered compatible with it and if so, if there is something to set up to avoid issues?
The issue I’m seeing is that whatever setting I seem to put in on the node, the character’s controls gravity is completely wrong and the character appears super heavy, breaking the pose entirely (even when using World Space controls that should respect the Animated pose)
I’ve tried copy/pasting the node and my settings inside a retail UE5.4 and I get the desired result, but doing so in our editor doesn’t.
Thank you
Max
EDIT: Of course, right after posting this I found the Havok Solver Settings in the Physics Asset, which seems to be helping a bit! Would still love some insight about working with PCC and Havok if you have any!