This question was created in reference to: [Physics Control Component Not Properly Respecting [Content removed]
We’re trying to use physics control component following the content examples, same as the linked question.
In our case the simulated bones go fully into ragdoll and the controls don’t seem to do anything. I’m finding it difficult to figure out where it fails. I’ve seen that UPhysicsControlComponent::ApplyControl does set valid target values to the constraint instance.
I also suspected there could be issues with tick order, so I added a few logs with the frame number:
```
[2025.08.21-17.20.15:620][439]LogTemp: Display: [5439] - SkeletalMeshComponent::TickComponent PrePhysics tick BEGIN
[2025.08.21-17.20.15:620][439]LogTemp: Display: [5439] - UMainAnimInstance::NativeUpdateAnimation
[2025.08.21-17.20.15:621][439]LogTemp: Display: [5439] - SkeletalMeshComponent::TickComponent PrePhysics tick END
[2025.08.21-17.20.15:622][439]LogTemp: Display: [5439] - UMainAnimInstance::PostUpdateAnimation
[2025.08.21-17.20.15:622][439]LogTemp: Display: [5439] - UPhysicsControlComponent::TickComponent BEGIN
[2025.08.21-17.20.15:623][439]LogTemp: Display: [5439] - UPhysicsControlComponent::TickComponent END
[2025.08.21-17.20.15:624][439]LogTemp: Display: [5439] - DuringPhysics begin
[2025.08.21-17.20.15:624][439]LogTemp: Display: [5439] - DuringPhysics end
[2025.08.21-17.20.15:625][439]LogTemp: Display: [5439] - SkeletalMeshComponentEndPhysicsTickFunction::ExecuteTick BEGIN
[2025.08.21-17.20.15:625][439]LogTemp: Display: [5439] - USkeletalMeshComponent::EndPhysicsTickComponent
[2025.08.21-17.20.15:625][439]LogTemp: Display: [5439] - USkeletalMeshComponent::BlendInPhysicsInternal
[2025.08.21-17.20.15:625][439]LogTemp: Display: [5439] - SkeletalMeshComponentEndPhysicsTickFunction::ExecuteTick END
```
Which all seem to match the expected workflow.
Are there any other pointers or debug draw commands that we can explore to figure out why controls are not driving the bodies towards the animated pose?