I’ve already set the physics constraint to pre physics and add tick prerequisite actor for the physics constraints but it still it jittery. What else can I try?
Hello @THALESNAGATO ,
Could you show how you have your Blueprint and grab & drop system set up? That way it’s easier to take a closer look and identify where the issue might be.
Also, I’m sharing this post where I present a solution for a similar drag-and-drop case, which could be useful for your situation as well.