Physics constraints are not working properly.
Object B is attached to object A during simulation, and linear constraints are applied so that it can stretch to a certain length. When I simulate it in Blueprint it works fine, but when I place it in the world, object B is placed in an unknown location and the constraints don’t work at all. If i manually set the relative position to 0, it will ignore the limit and fall infinitely.
I’ve looked into it but I can’t find the cause. Why does this happen?
Now I know why! When the parent object moves, the constraint is invalidated and the connected object falls.
In other words, this has no other use than hanging something from a completely fixed position. How useless.
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