I’m importing a character to unreal from blender (who was rigged with mixamo before) and the skeleton imports fine but the physics capusles are all wrong. Is this something I have to fix manually or is there something wrong with the mesh?
Pics here
I’m importing a character to unreal from blender (who was rigged with mixamo before) and the skeleton imports fine but the physics capusles are all wrong. Is this something I have to fix manually or is there something wrong with the mesh?
Pics here
You can just see this PhAT: Overview | 01 | v4.2 Tutorial Series | Unreal Engine - YouTube