Haha, totally agree franktech. Though, I was referring to Rama’s networked physics solution. I wasn’t aware he did a rewind system, and also not aware of TheJamsh’s solution. I’ll have to hunt those down!
It would certainly be nice to see the networked physics “cookie” cracked once-and-for-all, I think we are getting closer. Whether it’s Epic or one of us in the community, I have hope that it’s on the horizon. As far as rewind, I think it’s 100% possible right now. Just not a simple 2-click sort of thing. There are too many use-cases, and thus too many solutions for a one-size-fits all. But when it comes to transformations/physics, it’s doable. With a little love, it can even be quite robust and performance friendly. As I’ve shown, one could whip something up in a couple hours. And that was pure blueprint.
I also agree about the same tutorials being regurgitated. I don’t mind when a creator has a different solution to the same problem, but I am seeing more and more direct copies, which is a tad bit annoying. That being said- I think what Lusiogenic is doing is pretty original, and done well to boot. I foresee many people being referred to his tutorials down the road. At this point in the engine’s life, I think it’s smart and much more helpful to specialize in a niche, if one is going to do tutorials. It’s a bit late in the game to come to the table with tutorials that cover everything, without broad strokes and failing to really bring anything “meaty”.