Physics asset will not generate in one specific project, regardless of mesh

Scale and export settings from blender are adjusted (Units to 0.01). Yet in one specific project, any model we use has an issue with a bone size that’s too small to create a physics asset.
Example GIFs:

  1. https://i.gyazo.com/ea291dd76afec2facf7e98867f14448e.gif The model does not create a physics asset on import (creating manually does not work).

  2. https://i.gyazo.com/f270669354dffeb1fca4c49472fb53a4.gif Works completely fine on a random project in ue5.

  3. https://i.gyazo.com/3caa910e518ef4866d09928d1276f2ef.gif Pre existing model within the project, not generating a physics asset despite having one already.

  4. How i feel about all this

I have torn out hair attempting to find solutions on blender and export end, only to come to the conclusion that it’s an unreal issue, as evidenced by it working in other projects, and not our main one.

We have tried to migrate the functioning versions of the models to our main project, to no success.

Any help will be appreciated greatly.

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