Physics Asset: Part of Mesh Getting Stuck in Place

I have a physics asset flame going over a little walkable character, both are skeleton meshes. The flame I have wobbling around now after much effort in the physics asset editor thingy, but randomly the top gets stuck in place, and I must walk up to it to jump into it to reset it… I have tried moving the flame above the character to avoid collision to see if they were colliding together and causing the problem, but it seems that is not the case; It still gets stuck. Any ideas?

I am completely at a loss on how to fix this. I would really appreciate it. It is such a cool wobble that mimics a flame when it works, if it just didn’t do this…

798c5476e6d1c0208fd8ce5edafe244c

https://forums.unrealengine.com/t/weird-physics-body-bug-problem-in-ue5-0-help-pls/520794/11?u=six_finger_games

Did you fixed it somehow?