I have a physics asset flame going over a little walkable character, both are skeleton meshes. The flame I have wobbling around now after much effort in the physics asset editor thingy, but randomly the top gets stuck in place, and I must walk up to it to jump into it to reset it… I have tried moving the flame above the character to avoid collision to see if they were colliding together and causing the problem, but it seems that is not the case; It still gets stuck. Any ideas?
I am completely at a loss on how to fix this. I would really appreciate it. It is such a cool wobble that mimics a flame when it works, if it just didn’t do this…