Physics asset bug

Summary

I use a NPC spawner with a custom skeletal mesh, when i first imported the mesh everything worked fine and i was able to damage the boss, but i saw that the boss was to small so i reimported the mesh and made its scale 3x when i imported it. When i tried damaging the new bigger boss it would only register the bullets hitting his legs. The physics asset was correctly set up for both of the skeletal meshes the smaller one and the bigger one and also this glitch happens even when i use different skeletal meshes. I contacted the guy who made the tutorial for a custom NPC monster Matt Codes(owner of Map Academy if you know what that is) and he tried it himself and said i should contact you guys because it is a glitch.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Find a skeletal mesh with animations you can use for a custom npc
  2. Import it to uefn and make sure to set its scale so it is about 3x the height of a player
  3. Follow this tutorial https://youtu.be/RlkTAeNVYcg
  4. Try damaging the boss on the head or upper body

Expected Result

I expect to be able to damage the boss anywhere that the physic asset is set for.

Observed Result

I was only able to shoot the boss on the legs even though his whole body was covered in the physics asset.

Platform(s)

windows

Island Code

4937-8744-1208

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Video

Additional Notes

In the video i shoot the boss with a snow ball launcher which probably isn’t the best gun for testing this but it doesn’t register the bullets no matter the gun.

i have the exact same issue