Physics Actor Component - C++ For Blueprints

Hey guys this is my first tutorial I’ve ever made, but I made a custom C++ class for all the vector math and stuff needed for physics interactions, but the actual grab, throw, push functions are all implemented and controlled inside Blueprints. You can make this if you have access to write C++, and have or can make a FPS project, and follow the whole tutorial as it is written.

I hope maybe this helps someone out there. The first 6 mins or so is the showcase of the features and implementation in Blueprints.

Unreal Engine 5 C++ For Blueprints - Physics Actor Component Part 1 - Setup / Header File (youtube.com)

Unreal Engine 5 C++ For Blueprints - Physics Actor Component Part 2 - CPP File / Testing (youtube.com)

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Sounds really cool, hate that I missed them. Were you just experimenting with a custom physics component to avoid using the physics assets system in engine or what?