Physically correct directional overhelms other small lights

Hi, I know that my question could have been treated in past but online and in this forum I’ve found something similar but nothing about it.
When I try to use a directional simulating real Sun value like 100K Lux and further I use manual exposure according to Sunny16 parameters, all other small lights in the scene that are set in candelas (1700 cd about) , they are overhelmed by the directional intensity… Is it my fault?

Hey there @Element75! Welcome back to the community! Even in reality, realistic sunlight will completely overwhelm even some of the brightest lights in our daily lives. Candles, car lights (6000 Lumens), and even fire don’t overpower the light from the sun directly, so the simulation is mostly accurate there. What kind of lights are you intending to be visible in sunlight?

Hi, your answer is quite hearten. My example (I hope to post an image asap) could be a simple 4 walls shelter opened ,like a metro stop outdoor at midday, illuminated by a fluorescent light. Actually I could imagine that in spite of halo around the light the sun covers almost the power of the light itself.
the same could be for a light bulb? But how many strong should be the intensity of the light to be visible (in lumen)?

Thank you very much

Tough question! It definitely depends how much bounce light is getting into the shop, but the lumen amount will likely be somewhat high (Light calculations can only be but so accurate). I’d recommend getting shop blocked out and just testing a range of lights inside. If you’re using fixed exposure the visuals shouldn’t suffer when the player changes locales.