Physical materials on meshes do not get applied when converted to blueprint actors

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

When you have a static mesh with a physical material applied to its material, when you turn it into a blueprint prop, the physical material stops working.

Steps to Reproduce

Create a material and apply a physical material to it
Create a static mesh and apply the material to it
Test to see that the physical material works
Now right click the SM and through scripted actions convert to a blueprint
Test again

Expected Result

Physical material works when the SM becomes a BP actor

Observed Result

Physical material stops working

Platform(s)

PC