Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Summary
When you have a static mesh with a physical material applied to its material, when you turn it into a blueprint prop, the physical material stops working.
Steps to Reproduce
Create a material and apply a physical material to it
Create a static mesh and apply the material to it
Test to see that the physical material works
Now right click the SM and through scripted actions convert to a blueprint
Test again
Expected Result
Physical material works when the SM becomes a BP actor
Observed Result
Physical material stops working
Platform(s)
PC