I try to put it on the material used by the destructible and / or in the static mesh but it does not seem to apply.
What am I doing wrong? is there another way to handle the weight of a destructible?
Well you can put physical materials on at the mesh level or the material level, so try to do it at the material level and see where that takes you. I wanna you can do it at the per-component level in the details panel as well.
I tried everything, and I realized that my physical material does applies for the “damage threshold” but not for the density (no difference between a value of 1 and the max value)…