Physical asset (PhAT) not pairing with the skeletal mesh

Hello, I am having a problem with the character of my game, the character is composed my diferent skeletal meshes “items” that I attach to the main mesh (the one who namages the animations), the items are skeletal meshes that shares the same skeleton, so I use “Set master pose component” to let all the items just follow the character animation. All of that works, at least for the graphics, but the physical assets regarding to the items are just static on the air, they still calling overlap events, but they dot follow the body in any way :frowning:

does anyone know why this happens? did I do something wrong? Thanks for the answers.

If someone is having the same issue, I finally “solved” it calling the Enable collision on each frame, because UE4 updates the piece position when you call it.

I just updated the project version to 4.12 and now calling “SetMasterPose” just disables all the physics, so I solved it creating and animation blueprint that gets the reference of the “master” and just copy its pose.