Summary
When using the carryable spawner device, objects that it spawns create either a loud windy noise or a loud scraping noise, that persists even when game is ended, across testing sessions in editor, and even persists after the object is destroyed.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Place a carryable object spawner, use custom mesh
Expected Result
Objects only make noise when sliding, colliding, or another evemnt
Observed Result
Loud sound continuously plays
Platform(s)
PC
Video
Additional Notes
This is not affected by the Fort Gadget Control Bus either