Physic dynamic replication

I guess quite simple question… how to replicate ‘Set Angular Dumping’, ‘Set Linear Dumping’ and ‘Bounciness’ dynamic change on component hit? I tried different combinations to force them run on server and enabled projectile component replication as well as ‘replicates’ for actor and ‘replicate movement’, tho seems nothing working propetly or i’m gay, on server behavior of projectile is fine, on clients… not really.

Hmm, set ‘Net update Frequency’ from 100 to 1 and ‘replicates’, phy lags became much lesser, tho still not working as intended.

Thx for the tips, also for lag try this