This is a scene I’ve been working on for several days, the main objective is to see if it’s possible to make hi poly cinema quality plants(mainly free models from the internet) low poly without losing too much quality. So far things have worked out fine, with a few hours of work I can reduce the polycount of a plant to a reasonable amount and create LODs for it with virtually no visual quality loss. However, trees are a problem because they cast shadows over all the plants and slow the engine down a lot. If there were some way to use static lighting instead of dynamic that would solve the problem, but building the lighting gives me errors and doesn’t work.
Here are some scenes with all the plants I have so far, more plant species and larger trees still have to be added. Once I have all the plants I need I’m going to try and make an actual game level out of them.
Let me know what you think!