I have been playing around with photogrammetry now and then, but never actually tried to make anything good. Well now is the time to atleast try
I still need to learn a good delighting technique.
First rock that I made using Autodesk remake, retopo in Maya -Quad Draw, Baking with X-Normal and filalizing with Substance Designer.
This is first texture that i tried to make. Pictures from my home wall. Hardest thing is to try to make it tile, since you have to edit all the channels at once. I used substance painter for that.