Photogrammetry for VR

Hi! You might have seen the new Bethesda update where they mentioned Photogrammetry for gaming. I’ve been working on a project for almost a year now, that involves photogrammetric terrain in VR.
Basically, we go to a location, take pictures and take them home. Then we render everything within Unreal, hand-polish all assets and optimize them to run smoothly. We created a trailer recently and we’ll appreciate all feedback!