Is there some place to learn more about how Phase G / Phase G2 parameters in volumetric clouds and how to use them?
There are some information on official documentation and it’s not much descriptive.
What I’ve learned so far is that Phase function is basically like BSDF but for clouds and Phase G / Phase G2 are just this function’s parameters but it’s unclear what phase function Unreal is using for clouds and what this function parameters mean.