Phantom Line in Static Mesh Texture

I can’t figure out how I’m getting a phantom line at the top. I’m tracing it all the way back to 3dsmax. Please take a look at the following screenshot:


It is a simple plane with 1 face and a UV map (planer). The material is using a gradient (2 greens) multiplied with a black/white silhouette image:


The image is from photoshop set as a grayscale type. There is no visible white line in it.

Hey ,

Try setting your texture to clamped, that should do the trick.