So I am about to start going down this road of bringing over all my skeletal meshes and animations for a human bi-ped.
Yes I have seen the documentation for Persona and Blend Nodes coupled with blueprints and so on. However the documentation seems more like a discussion about what it does and not how to put it all together. There are a ton of Video Tutorials but nothing that tackles a front to back how to make a animation tree like you would in UDK3 and have the code call the pawn and the skeleton and the anim tree etc.
Has someone put this together yet or is there some other documentation that says okay you have a skeletal mesh bi-ped and you have your animations now lets put all that together and get it working.
Its just not all clicking for me yet, you replaced the animation tree with something I do not understand yet and I think I am just a visual learner on this one and seeing it would be more helpful.
Thanks in advance