persisting visual issues in 5.8.4

no shadows on mesh fog volumes. even with injected lights.

light falloff still has a hard edge. a precision thing, i guess.

blood on windows shows thru a refractive raytrace thru the ball and the mirror

but not when using only the mirror.

decent progress on the baked gi and realtime shadow solution tho. can flip flop all the lights and bake stationary now. great.